Grimwolf
(Grimwolf)
September 8, 2016, 1:10pm
94
I dont know if Blender has the best UV tools, probably that is highly debatable and I dont want to enter complex comparisons, but the UV mapping is anything but bare bone.
It supports several ways of UV mapping
Even its smart automatic mapping is quite good
Very good projection mapping ( I am a big fan of projection mapping myself)
Support for multiple UV maps, overlapping or not, on the same model
UV mapping is part of the node system so you can do some crazy stuff with it procedural wise, for position , scaling and other properties
you can edit UV on vertex, edge, face and island level
You can pin down UVs that will make them unable to change position for easily modifying the layout of the UV vertexes without affection the boundaries of the UV map
An army addons for a ton of specialized stuff
Full scripting capabilities
Very good Image editor that can easily display images and uv maps together with several tools for manipulating textures according to its uv map
Blender developers also works on ptex a form of uvmaping that removes the need for custom uv maps, I dont remember if its Disney or Pixar that invented it, but you can look it up.
I think the above are enough to classify the Blender UV tools as very powerful.
Aside from the nodes, which I’ve never seen done, that’s all basic level stuff you can find in any of the major 3D software. And the others have far more impressive tools on top of it.