I’ve used Blender for over 4 years now. I’ve been using Maya, for a few months (I think 5 months)
I’ve almost mastered the Game Art side of Blender and have a few statements about Maya I need to get out of the way.
1:Why is a absolutely free program’s (i:e Blender) UI so much better then a (oddly priced) 3,495$ program.
2:How can the community be filled with, basically “Professionals” that give very vague and odd advice, and seem to give up on you if you ask to many questions (I asked 4 questions and got abandoned)
3:Why is it so much money for a unstable program.
4:Sure the Xray is a great rendering system, but its clumsy and slow.
5: Maya is not noob friendly
Yes, this sounds a little whiny. But these points haven’t been fully answered, or justified. My art instructor hailed Maya as the next coming of Christ, and then it turns out Christ is a fat, ******* with only 3 fingers who spelt Chris wrong online.
(all bad jokes aside)
I could talk specifics on the UI for Hours. But seriously here are some questions I need answers to ,
**1: Why is Maya, a overpriced, out of date UI, and slow program the “Industry Standard”? I’m not saying Blender should, its just the standard seems low ATM.
2:Is Maya bad (or just not what its hailed as) or have I just gotten used to blender?
3:Or is there a problem with the “UI language” being to different between the two.
I went to the Unity forums, and got the usual high pitched whine.
I went to the Autodesk forums, but got a basic “HA HA your a noob and lost HA HA” response. But I’ve been modeling for a few years, so its not that i don’t know what I’m doing.
I didn’t watch any video tutorials for blender (except the ones on navigation) So I haven’t watched any on Maya either.