Biggest question I have about blender ( thanks in advance to anyone who has experience with this ):
Does the fbx export of an animated skeletal mesh import reliably and consistently into ue?
I have experience exporting from both maya and maya lt into ue and it works reliably. Jeremy’s animation and rigging toolkit export also works great.
But blender is free, so the biggest question i have before investing time in it is - does the animated fbx export work well enough for production work?