Autodesk Maya VS Blender

I’ve been a max user since v1 - while I’m not that good at it I can get it to do most of the things I need. The problem for me is I used it for TV graphics and if I wanted to make bits look better I could just add more geometry. I’m having the hardest time adapting to high to low poly workflows and unwrapping and stuff. I’ve often seen Maya as the software I really should be using. I love doing things procedurally though so I’m quite interested in Houdini, although at the other end of the spectrum I really like modeling in modo - although I really don’t get the rigging using that. Whenever I’ve tried Maya I just hit a wall.