Hey guys, programmer guy here. I personally chose Maya because it works seamlessly with 3ds max and also has official ART (Animation and Rigging Tools) support (used to do animations in UE).
P.S. I would do texturing in quixel or substance.
Hey guys, programmer guy here. I personally chose Maya because it works seamlessly with 3ds max and also has official ART (Animation and Rigging Tools) support (used to do animations in UE).
P.S. I would do texturing in quixel or substance.