Alright, I’ll keep trying, I will admit, Blender’s UI is odd. (I did come off as snobbish, didn’t I. Oops)
By “mastered” I meant I’d learned everything that was “necessary” to Game Art, my mistake.
The one system I find that Blender surpasses many programs in, is the whole sculpting process. But it is lacking in the “skinning, and posing” process.
Thanks for the reply. I think, i just used to creating my usual stuff in Blender, and then when I use Maya, all i can really do in a satisfactory amount of time is a low poly blob of “I don’t know what this is”.