Maya LT is not that expensive;
I also have also felt like, Blender is very unproductive. I mean… Example, I used to use an old external application called Unfold3D to do UV mapping fast, because ALL major toolsets had terrible tools to do it, but Autode$k bought the company responsible for Unfold3D and incorporated that tool inside Maya.
Now unwrapping this simple Mesh, took little more than 30 seconds for me to, UV unwrapping is not a “science” anymore nowadays thanks to tools like this. But, Blender is stuck with the same old unwrapping methods and for me it feels like there’s a lot of little details like this case, where Blender can’t deliver it quick enough.
Than I watch this and am like “-bruh, wtf so many clicks…”
https://www.com/watch?v=qOGiTfzu3Jo