So our company has been thinking of starting doing visualisations with Unreal, so i started working wit it. It might be a dumb question, but is it possible to import the autocad plan into U4 engine? Or maybe first in Max then export the fbx (just the plan) and import in U4?
I have tried the latter but it keeps saying it can’t import.
You’ll need Max to intermediate it (or any other modelling software that can handle dwg files). That’s the way I work… Bring the Acad plans into Max, build the geometry in Max (add the mapping to your model, both channel 1 for materials and non-overlapping channel 2 for lightmaps), than export it as fbx file to UE4. Inside UE4 you’re going to create and apply materials to those models you’ve just imported.