Does anyone know how to make it so whenever you package your game or something, it will be sent out to other users as an update? So whenever they run the game, a prompt or something will pop up telling them there is a update and ask if they want to update their game?
You probably need to make a function so that when you start your game it’ll check for updates (and maybe even auto update). That needs to be done before shipping the next version.
Hope this helps
How would I go about that though?
Hmm, that’s a tough one, I’m sure there are some people out there that could help you, but what’s your plan for the game, would it use any store API (like steam, google play, app store), because each one would handle it differently, but would do it for you. As for doing it on your own, I don’t really know how to do the whole thing, I would just make it access a website and check for some number you posted in a page and check against the current one (user’s). If it’s higher, then popup a message with a link for the update.
I will be using google play and the app store but for the time being I want it to be desktop tested and I don’t want it on steam.
Sorry for the late response, been busy with school
Bump cos I want to know. I believe that you can have zip files update using command line and the command -FS (or --filesync), but I’m not sure how to handle that through unreal. Some sort of launcher must exist as a go between that launches before the game so that updated info is used to load game without having to restart game. Perhaps one would write an executable that first checks for updates before launching the game, and asks players to update before launching.