Auto Settings - Game options and input binding toolkit

Drag into your UI and turn any console command into a setting.

Auto Settings is a comprehensive and highly configurable game options and input binding toolkit for Unreal Engine 4 that supports a range of functionality that is standard in modern PC and console games.

It is designed be as fast and simple as possible to use, building on top of and enhancing Unreal’s systems so that it is painless to integrate with existing projects.

Using this plugin to create settings and input binding menus requires no code and even no blueprint nodes, simply add the plugin to your project and start placing widgets in your UMG menus.

DEMO VIDEO

MARKETPLACE
DOCUMENTATION
EXAMPLE PROJECT

Features:

  • Settings and input binding without code or blueprint, just place widgets in your UI
  • Loads, saves and applies automatically using Unreal’s systems
  • Easy to restyle for your project
  • Settings:
    • Add a setting by placing a widget in your menu and setting a console variable
    • Use any of the hundreds of Unreal’s built in console variables
    • Add new console variables, in code or in blueprint - create additional settings Unreal doesn’t have already
    • Apply and save automatically, or have the user press a button
    • Flexible, restylable controls: Radio Buttons, Slider, Spinner, ComboBox, and CheckBox
    • Extend the system with your own widgets for more specific cases
  • Input mapping and rebinding at runtime:
    • Uses Unreal’s input system, works with your existing input
    • Place widgets in your menu and choose which action or axis they are for
    • Allow separate mappings per local player
    • Handles multiple bindings for the same action, which can also be separated by key groups such as Keyboard and Gamepad
    • Whitelist or blacklist specific keys
    • Modifiers (Shift, ctrl, alt, cmd)
    • Input button icons
    • Display inputs as icons instead of text
    • Access input icon anywhere in your project, always show correct icons
    • Elegant switching between icon sets (Xbox, Playstation, Small, Large, etc)

I try to support as many possible options that developers might want out of the box, and plan to support this with new features that the community needs.
If you have any questions, issues, or feature requests please let me know!

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v1.18 for 4.26 released
https://autosettings.readthedocs.io/en/latest/versions/#118

Important note:

Input-related logic has been moved to a new module called AutoSettingsInput. This should be a seamless change from Blueprint, but module and class names may have to be updated if you are referencing input-related plugin API from code. The new Input module also has its own page in the project settings, which is migrated from the existing page automatically.

Hello, It seems the new update makes every project that has Auto Settings Enabled prevent all inputs from working. I’ve tested this on 8 different projects and it does the same thing but if I disable Auto Settings and restart UE4 inputs work again. Help?

Hotfix v1.18.1 released
https://autosettings.readthedocs.io/en/latest/versions/#1181

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Please try the recent hotfix, sorry for the inconvenience.

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Thanks for the quick fix! :smiley:

v1.19 for 4.27 released!
https://autosettings.readthedocs.io/en/latest/versions/#119

Hotfix v1.18.2 for 4.26 and v1.19.1 for 4.27 released

Hey would it be possible to get a build for the UE5EA? I’m currently working on a project with Unreal Engine 5 and I’d like to get the settings menu over and done with (preferably with your plugin). I would try and build your plugin, but I’m not sure if there’s any source code to build from that you’ve made available. Thanks in advance!

Hey there, you should be able to copy the plugin from the engine it’s installed in into the project or UE5 engine, and remove the EngineVersion line from the .uplugin file.

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Hey, thanks for the help! While I did have some trouble at first (a bunch of compiling errors and whatnot), once I put it into my actual project instead of UE5 itself everything just suddenly worked. Either way, everything works like a charm and I’m quite happy to have learned that you can even do this in the first place. Cheers!

v1.20 for 4.26 and 4.27 released!

v1.21 for UE 5.0 released!

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