Hey guys, say you have 5 imported static meshes selected in the viewport/world outliner. Is there a way in UE to select them in content browser as well?
Kind of like how when you select a single static mesh in the viewport/world outliner and in its details panel you get that magnifying glass icon that browses and auto selects the same asset in content browser.
That functionality but for multiple static meshes?
I basically have a material I want to assign to tons of meshes in the content browser. As of now you can only right click select actors using that material in the viewport/world outliner. I instead want an option where we can select all meshes (in the content browser) that use that material and with one click assign a new material to all those static meshes.
What I am currently doing is selecting the actors by right clicking on the material. As actors get selected in the viewport I right click on them in world outliner, edit all assets which pops like 50 tabs in static mesh editor, individually assign my new material to all of them and then save all to save changes.
Pretty tedious, I am hoping I am missing out on an easier way to do this?