So I’m just trying to test replication of movement with an object using keys. It will eventually be moved with code but I’d like to set up a *simple * test first, however I can’t get keys to work with the blank pawn.
The player is already possessing a pawn that moves around and stuff. I created a new blank pawn, gave it a mesh and set “Auto Receive Input” to player 0. I tried a bunch of different keys on my keyboard but none get through. I’d go through the playercontroller but that requires a reference to this thing which requires a lot of messing around and I just want to quickly test some movement replication in multiplayer. Any ideas?