"Auto Receive Input" Does not receive

So I’m just trying to test replication of movement with an object using keys. It will eventually be moved with code but I’d like to set up a *simple * test first, however I can’t get keys to work with the blank pawn.

The player is already possessing a pawn that moves around and stuff. I created a new blank pawn, gave it a mesh and set “Auto Receive Input” to player 0. I tried a bunch of different keys on my keyboard but none get through. I’d go through the playercontroller but that requires a reference to this thing which requires a lot of messing around and I just want to quickly test some movement replication in multiplayer. Any ideas?