I’m having a weird problem in UE 5.0 (VR project) where I set the Auto possess to player 0 in level BP and in VR Pawn BP. If I scroll down in the details panel in pawn BP I can also set the Auto receive input to player 0 which I have. This for som reason resets to “disabled” when packaging the project or when restarting the engine. I’m wondering why this might happen. Can it have something to do with the default player input class in project settings or has it something to do with Level BP or Game Mode that overrides this?
I have set it to player 0 in my Level BP as well.