auto preview play game in level sequence

I’m making videos using level sequences.

These aren’t specifically of gameplay but I want to replicate certain events that occur in gameplay.
There’s a blueprint in the level that when a player walks over it, music starts playing and then a robot stats dancing.

I can add the blueprint to the level sequence and then using a trigger track, call a function to start the music but when I go to play back the sequence in editor, it doesn’t do anything.

Unless, I hit play mode in editor. Then Shift+f1 out and then hit play in the level sequence. This allows the events to fire correctly.

It also renders correctly.

Is there a way to make it so when I hit play in the level sequence, it automatically makes the editor enter play/simulate mode?

thanks.

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having the same exact issue. I don’t like that I have to press PIE everytime for a custom trigger track. Seems unnecesariy complex/ annoying step.