I’m making videos using level sequences.
These aren’t specifically of gameplay but I want to replicate certain events that occur in gameplay.
There’s a blueprint in the level that when a player walks over it, music starts playing and then a robot stats dancing.
I can add the blueprint to the level sequence and then using a trigger track, call a function to start the music but when I go to play back the sequence in editor, it doesn’t do anything.
Unless, I hit play mode in editor. Then Shift+f1 out and then hit play in the level sequence. This allows the events to fire correctly.
It also renders correctly.
Is there a way to make it so when I hit play in the level sequence, it automatically makes the editor enter play/simulate mode?
thanks.