I have published youtube video about my problem explaining in detail what problems I have.
In short summary, the problem is that “auto possessing player” on the pawn properties editor it is working but if I try to activate the same pawn in the level blueprint I can’t possess the same player…
I have debuged program and possess node is executing OK but without effect.
I think potentially the issue is that you have placed that input in the level blueprint instead of a player controller or character etc. The fix may be to place an event begin play node in your level blueprint and connect it to an enable input node. This will allow the level blueprint to execute keyboard/mouse inputs. You will have to add the player controller as reference to it. Then you should be able to press that key.
Thank you for the fast response, but I don’t have issues with the key not pressing or not detecting, please see the video in which I show in more detail. I have debugged my program and everything is executing like it should something else is the problem.