Auto-Material Landscape and painting Splines.

I’m currently trying to use the Auto Landscape Material from Unreal Sensei

But I’m finding that if I use Splines to try and apply a material Layer or even if I paint by hand on a different landscape Layer. The results are slightly faded almost like it only mixes at 50% or something.

I only can paint the full strength if I paint on the same layer that has the Automateral applied to.

the Spline uses the E layer as its material but you can see it almost just overlayed it over the auto- Material rather than replaced.

When I tint the colors R G B you can see The blue dot was painted on the same layer as the Auto-Material the purple and teal is where the spline is applying the same material but its adding it.

Hi, did you find any solution?

Found the solution to this! (I already posted a reply in another thread asking the same question, but I’ll put it here too since this one shows up first in the search results lol)
Here:
https://www.reddit.com/r/unrealengine/comments/xuu124/anyone_know_how_to_get_landscape_spline_apply/
Simply put, go to the landscape layer blend node in your material setup and change the blending type for the layer you want the splines to use to ‘alpha blended’.


That’s it!
Cheers!