Sometimes when using grass node in landscape material my foliage is rendered in weird ways - high above the ground or verticaly on the side of the component (or both). It goes to normal but only on specific component only if I paint someting on one of the layers with grass. I belive it is also present in 4.xx version.
The performance drops really bad when it happens. Rebuilding grass maps does not help, changeing something in landscape material helps sometimes.
This landscape is huge (only 4 components loaded out of 15km x 15km landscape)
Is this a bug or I’m doing something wrong and this can be avoided?