This may sound stupid but all of a sudden, when I edit a skeleton, the Auto LOD setting only shows me the lowest LOD (LOD 3 in my case) when I show the skeleton in one of the orthographic views although they are at a comparable screen size as in perspective view. I can set it manually to LOD0 and it shows the correct LOD but Auto LOD seems broken.
The screensize shows 0 constantly in orthographic views but shows the correct value in perspective.
I am pretty sure it behaved correctly until recently but I can’t imagine what has changed in my setup. Since yesterday I added a few sockets to the skeleton but thats all.
Any hints where to start looking?
This has been going on for me for, oh 2 years or so, it started with an older version of UE and was carried through all the updates for my project. I remember it was not so at some point. It may be so that I accidentally clicked on something that triggered this behavior.
I finally decided to report this as a bug since I thought it leaves the wireframe mode usless. It turned out that apparently there is a setting in the viewport that triggers this behavior. The UE support man who handled my case sent me the instructions that fixed this, I post them below for anybody with the same problem
After looking into this further you can fix this by going to Show>Advanced>LOD Parenting and make sure this is unchecked. If you have any other questions please let me know.
I see thats the static mesh editor. Yes, my problem was in the level editor. There is however a way to force the static mesh editor to show LOD0.
Go to Editor Preferences, type LOD in the search box and then enter a shortcut under “LOD 0 - Forece select LOD 0”. I entered ctrl-1 for me. When you press that shortcut, your SM editor will show the mesh in LOD 0