Auto Localization Now Available for UEFN

You can now fully translate the text in your Fortnite islands, making them accessible to players in all 14 of Fortnite’s supported languages. This means your content can easily appeal to a larger, global player base.

Learn more at Expand Your Fortnite Islands’ Reach with Auto Localization

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How can we see which strings were translated (or even exported) and the target translations ? I can’t tell if the process worked at all after using the Build tools, is this coming in v33.00 ?

EDIT: You can open the “binary” PO files in a text editor :+1:

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@Flak is it allowed to manually edit POs generated with Auto Localization? I saw that it is possible to do so without any problems with a text editor but today I received a strange content violation popup without publishing anything. Unfortunately, I think this feature is not something we can rely on if we can’t manually fine-tune the Auto Localization outputs. It’s definitely a good tool that can help with translations, but not something you should rely on 100%.

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