So I’ve created on Houdini (apprentice) a static mesh that I use as landscape. I would like to apply my material on the static mesh the same way I would do on a landscape.
I have two material functions (grass and stones) and they use the “LandScapeCoord” node multiplied by a constant. It works ok on a landscape build in UE, but the result is not very great with the static mesh.
When I import the OBJ from Houdini to Unreal, I scale the static mesh by 200.
Does anyone have any idea how to fix this?
Here how it looks with a landscape from UE4 :
Here how it looks with the static mesh from Houdini: