Auto import meshes into level with find files

I have a watch folder where meshes are automatically importing into the content browser, now is there a way for a blueprint to automatically import them into my level?

I have found this blueprint node find files which seems like it could be useful, but im not so great at blueprints can anyone help me out with the rest of the logic needed?

moving forward I have progressed to this level, where I import all the files into the find file array and now I’m looking for a way to convert / loop through the string array into some kind of for loop so static mesh component can make each object target per mesh… not sure how to do that though?