Hey guys n gals,
I have been working on a big set of unique models that have been imported into Unreal. I have chosen to test out the auto generated lightmap UVs to see if it would save me the daunting task of manually creating 400 lightmap uvs.
In the end the lighting was broken when using the auto generated lightmap UVs so I had to do this anyway. However after ticking off “Generate Lightmap UVS” and re-importing the mesh, it still displays the auto generated lightmap UV and not my custom made one.
Now I hope there is a way to fix this other than deleting the mesh and re-importing it that way (which loses its connection to the showcase map as well as the material assignment). I have looked on google for a bit but haven’t been able to find a conclusive answer. I hope that you can clarify this.
Thanks for reading and I am looking forward to your replies.