Hi!
I’m still not getting anything usable. I’m not a 100% sure, but I suspect that the issue is that in Unreal Engine you can’t specify a “texels per unit” or “pixel resolution per Meter” like you can with unity.
Hence, this scene would require lots of manual labor.
I typically have 1 or 2 hours topps, to do UV layouts + export/ import prosess. This is for an entire building with outside and the inside (including the furniture) So spending time deciding which object will be divided into what Lightmaps is just not a viable route for me, and unfortunately excludes UE4 from my workflow.