Hi there!
I was wondering what would be a good approach to automatically generate organic paths in Unreal.
My goal is quite simple, I guess, so I hope I’m just missing the right keywords to search for. I want to connect to points in my level with a spline. But the spline should not go straight from one point to the other. Instead I want it to be shaped more natural like an actual path or road would be.
I have a rough idea how to do that, but I was wondering that there is no documentation or inspiration to find on that topic. So maybe you can point me in the right direction?
Thanks