Hello!
Is there a setting that will deactivate a Niagara when the player/camera is too far away? I tested my own and saw that they never stop.
Or will I have to Blueprint the behavior, myself?
Hello!
Is there a setting that will deactivate a Niagara when the player/camera is too far away? I tested my own and saw that they never stop.
Or will I have to Blueprint the behavior, myself?
I guess there is not a setting controlling simulation stopping or not when Niagara System is out of view or far from camera. Create a custom blueprint to control it will be easy, however.
Yeah, this is what I’ve done. Not an issue. Just looking for as many time-savers as possible.