I have
- 4 cameras,
- two players
- one camera set to “auto activate for player 0”
- one camera set to “auto activate for player 1”
- in my PlayerController bAutoManageActiveCameraTarget = true
the good:
- when the level starts the two players have their camera set to the one I want
the bad:
- there are auto created 2 more cameras
- when the listen server does something, the camera of the client will switch to one of the auto created (wrong) ones
the questions:
- why are there auto created cameras at all
- why does the client switch its camera because the server does something? (rpc, NetMulticast)