Auto-Arrange in Blueprint Editor

After a while you get used to it, and while not perfect you wither select the whole lot, Q, and pull down a few inputs, or do you select higher to arrange the function\events and not select the inputs. Not perfect at all, but it removes that weird other bug where objects always seem misaligned.

The other thing I started doing was using sequence to arrange thing vertically. That makes more sense in my mind plus it teaches me to stop building spaghetti links and to use locals more, which frankly is what I would do in c++ anyway.

It’s possible that tools like https://www.unrealengine.com/marketplace/en-US/product/electronic-nodes?sessionInvalidated=true would be a more reliable overall outcomoe as the developer works with the audience, whereas we have little chance of getting the default tools updated over any reasonable timeframe.

Note I don’t own that tool, I just looked it up as I recalled it mentioned to a list of ‘must haves’.