AUTO AIM COMPONENT
Auto Aim Component that mimics aim assist system.
Create an aim assist system with one component. Add to your character and call **StartTracing **function from your blueprint (e.g. when you start aiming. Typically this will be Left Trigger of your gamepad). The component will find the closest target and locks the your crosshair on to the character. To stop targeting you can call **EndTrace **function.
Tweak settings in Auto Aim Component for tracing distance for enemies, size of the trace, smooth aiming etc.
- Aim assist system
Number of Blueprints: 1
**Input: **Gamepad, Keyboard, Mouse
**Supported Development Platforms: **Windows, Mac
Supported Target Build Platforms: Windows, Mac, Android, iOS
**Important/Additional Notes: **
Auto Aim Component is designed to work with both first person view and third person view.
For first person view, a camera component with bUsePawnControlRotation is required.
For third person view, a spring arm component with bUsePawnControlRotation is required.
Auto Aim Component automatically tries to find the required components at runtime. The component was designed like this so developers can have a seamless integration with their existing characters** :)**.
- Added support for line of sight checking
- Added Free-Look System (works better with gamepad)
- Added Player HUD to show example usage of auto-aiming delegates
- Fixed jittering issue
Download Package Game Build](http://drive.google.com/uc?export=download&id=160jcRJhoYIsWyKX1rfEYTO5hlmlC1q2A)