Let me apologize in advance for which is most likely a nube question. I’ve looked for an answer, but haven’t been able to find one. I have a problem maybe someone knows how to get around. I have blueprint assets in my PostScriptum map that trigger events when shot. These work fine when I run the map on my PC, but as soon as I run the map on a server, they stop working. I now understand that the reason is the blueprint uses Event Any Damage which is a Server-side only event. Does anyone know an event or way I can have these actions triggered from the client? I tried Event overlap and Event Hit neither are triggered by bullets. Any help would be appreciated.
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