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Authoring and delivering DLC content for Android games - how ?

Is there a documentation about authoring and delivering (via Google’s Play Store) DLC content for UE4-based games ?

I wonder if there is a special initial setup needed for UE4 project in order to be able to make extra maps / assets / gameplay in addition to initial version of the game, and then deploy it into some sort of DLC package which should be somehow delivered to the end-user through Play Store.

Same goes for IAP - paying for models / skins and then getting them delivered into the game.

Thanks

You can try with this, they talk about DLC.

I don’t remember if DLC is rdy actually.
In this thread they talk about DLC and Patching

They have a PoC here
https://answers.unrealengine.com/questions/109485/stream-an-asset-from-the-internet.html

Regards!

In 4.13 will be available Mobile Packaging Wizard which provides this functionality.

More info: Unreal Engine 4.13 Preview - Announcements and Releases - Unreal Engine Forums

Interesting. I wonder what kind of Cloud it is.