Is there a documentation about authoring and delivering (via Google’s Play Store) DLC content for UE4-based games ?
I wonder if there is a special initial setup needed for UE4 project in order to be able to make extra maps / assets / gameplay in addition to initial version of the game, and then deploy it into some sort of DLC package which should be somehow delivered to the end-user through Play Store.
Same goes for IAP - paying for models / skins and then getting them delivered into the game.