Austin, Texas: looking for someone local to work on a part-time unpaid long-term UE4 game development project. I have a day job, and I’m working on a solo UE4 hobby project since early 2016. Before that, I’ve consistently done programming and hobby game/graphics projects as far back as high school, four year CS degree, 12+ years work experience (software engineer). I’d like to either continue my current UE4 solo project or transition into a new UE4 project. Long-term means we will work together for at least 6-24+ months averaging ~10-20+ hours/week (a conservative but realistic estimate).
You’re probably a software engineer (C++)… Or you’re at least competent in code and have stronger skills (than me) in useful areas of UE4 game development, game design, UE4 editing, Blueprints scripting, level editing, art tools, sound effects, UX design… Or if we decide to monetize or expand the team, then maybe things like (business, team building, financial connections, community building) might be useful. You’ll obviously need a strong work ethic to stick with our project for the long-term of 6-24+ months doing ~10-20+ hours a week on top of your day job. I’m assuming you have a day job, but if you’re wealthy (and/or thrifty) enough to do it full-time, that’s also great.
I’m open to game ideas, and my main criteria is that you have the skills, you’re reliable enough to put in the long-term effort, and we’re both realistic about the scope and complexity of what we set out to create with a small part-time team. Small indie projects are a great opportunity for innovation, creativity, and experimenting with new ideas. Or if you prefer, I’d just be happy to get help polishing my current project, or to make a clone of some existing game/genre and focus on making it a great learning experience and a well-polished substantial result to put on a resume.
This is unpaid, and we should focus on development (and on being great teammates)… If we’re able to figure out a way to directly monetize it, then I’d of course be open to that.