AURUM-AssetsStore - AURUM: Sci-Fi Tunnel Kit (UE4.27 & UE5)

Build clean, believable sci-fi tunnels in minutes.

YouTube overview: https://youtu.be/vHl_YsUSd5E
Playable Demo: https://drive.google.com/file/d/1ge1Q5BokB3eGj3IwceW6irtjG36fNpZv/view?usp=sharing
Documentation: https://drive.google.com/file/d/1HBNRtQHHUe4UlE8pTNb5fXejMxOFxBvO/view?usp=sharing
ArtStation: https://www.artstation.com/aurum_assetsstore

AURUM: Sci-Fi Tunnel Kit is a compact, production-ready modular set focused specifically on tunnels and corridors. No bloat, no filler – just the core pieces you actually need to build a high-quality sci-fi passage for FPS, VR or cinematic projects.

All modules share a unified grid and proportions, so walls, floors, ceilings, stairs and columns snap together cleanly. The pack is built around a single master material with instances for 4K / 2K / 1K / 512 textures, plus emissive and color controls – giving you flexibility without sacrificing performance.

Created in Unreal Engine 4.27 and tested in Unreal Engine 5.x, this kit is ready to drop into both legacy and modern pipelines.

What you get

  • Modular sci-fi tunnel system
    Walls, floors, ceilings, columns, vents, stairs and landings designed to build straight segments, corners and small hubs.

  • Optimized, game-ready meshes

    • ~50+ meshes

    • LOD0 triangle counts from ~10 to ~1,500

    • Vertex Count: 20-1798 verts per mesh

    • 3 LODs generated in-engine and adjusted per asset for stable silhouette and performance on PC, console and VR

    • Simple/custom collision on all modules

  • Master material workflow

    • 1 Master Material for all environment meshes

    • Material Instances for 4K / 2K / 1K / 512 versions

    • PBR textures: BaseColor, Normal,ORM (AO/Roughness/Metallic), Emissive

    • Opaque materials only (no tessellation, no parallax, no translucency)

    • Optional parameters for color tint, roughness and emissive intensity and etc.

  • Emissive sci-fi details
    Built-in emissive strips and panels for subtle glow, status lights and readable shapes in darker scenes.

  • Blueprints & level logic

    • Example Blueprint for interactive sliding doors (open/close with trigger volume; ready to connect sounds/VFX).

    • Example Blueprint for lights with level-design logic (on/off and intensity/emissive states for normal vs alert mood).

    • Logic is event-based (no heavy Tick) and kept clean, so you can easily adapt it to your own project.

  • Demo level included
    Example tunnel with lighting, composition and basic gameplay layout so you can:

    • Test the kit in-engine immediately

    • Use it as a reference for your own map setup and logic

  • Engine support

    • UE 4.27 (baked/static lighting workflow)

    • UE 5.x (works with static lighting or Lumen, depending on your project settings)


Ideal for

  • FPS / TPS corridor shooters

  • VR games and sci-fi experiences

  • Space station / starship interiors

  • Lab tunnels, access shafts, service corridors

  • Cinematic fly-throughs and previs