Build clean, believable sci-fi tunnels in minutes.
YouTube overview: https://youtu.be/vHl_YsUSd5E
Playable Demo: https://drive.google.com/file/d/1ge1Q5BokB3eGj3IwceW6irtjG36fNpZv/view?usp=sharing
Documentation: https://drive.google.com/file/d/1HBNRtQHHUe4UlE8pTNb5fXejMxOFxBvO/view?usp=sharing
ArtStation: https://www.artstation.com/aurum_assetsstore
AURUM: Sci-Fi Tunnel Kit is a compact, production-ready modular set focused specifically on tunnels and corridors. No bloat, no filler – just the core pieces you actually need to build a high-quality sci-fi passage for FPS, VR or cinematic projects.
All modules share a unified grid and proportions, so walls, floors, ceilings, stairs and columns snap together cleanly. The pack is built around a single master material with instances for 4K / 2K / 1K / 512 textures, plus emissive and color controls – giving you flexibility without sacrificing performance.
Created in Unreal Engine 4.27 and tested in Unreal Engine 5.x, this kit is ready to drop into both legacy and modern pipelines.
What you get
Modular sci-fi tunnel system
Walls, floors, ceilings, columns, vents, stairs and landings designed to build straight segments, corners and small hubs.Optimized, game-ready meshes
~50+ meshes
LOD0 triangle counts from ~10 to ~1,500
Vertex Count: 20-1798 verts per mesh
3 LODs generated in-engine and adjusted per asset for stable silhouette and performance on PC, console and VR
Simple/custom collision on all modules
Master material workflow
1 Master Material for all environment meshes
Material Instances for 4K / 2K / 1K / 512 versions
PBR textures: BaseColor, Normal,ORM (AO/Roughness/Metallic), Emissive
Opaque materials only (no tessellation, no parallax, no translucency)
Optional parameters for color tint, roughness and emissive intensity and etc.
Emissive sci-fi details
Built-in emissive strips and panels for subtle glow, status lights and readable shapes in darker scenes.Blueprints & level logic
Example Blueprint for interactive sliding doors (open/close with trigger volume; ready to connect sounds/VFX).
Example Blueprint for lights with level-design logic (on/off and intensity/emissive states for normal vs alert mood).
Logic is event-based (no heavy Tick) and kept clean, so you can easily adapt it to your own project.
Demo level included
Example tunnel with lighting, composition and basic gameplay layout so you can:Test the kit in-engine immediately
Use it as a reference for your own map setup and logic
Engine support
UE 4.27 (baked/static lighting workflow)
UE 5.x (works with static lighting or Lumen, depending on your project settings)
Ideal for
FPS / TPS corridor shooters
VR games and sci-fi experiences
Space station / starship interiors
Lab tunnels, access shafts, service corridors
Cinematic fly-throughs and previs