Sky Landing
Thrown (actually jumped) from a high peak in a wingsuit WITHOUT a parachute: thrown in at the deep end! Try escaping the rocks, gliding through air and reaching one of the seven lakes available for landing. Only if you land properly will you not shatter all your bones, or worse. Experts can also fly as close to the terrain as possible to gain extra points for danger!
Team Name: ZMAJ GAMES
Team Members:
Name of submission: ZmajGames_SkyLanding
Download link: https://.google.com/folderview?id=0B-yefTXbGEebflhUcVhjS0hvdUNhRUtsQU9yUURrOGhtRFdpY09aeEh1UzdvTnhZdHRLaVE&usp=sharing
PROTIP 1: You need to gain a lot of speed to glide so try going almost directly down at the start of the flight!
PROTIP 2: To glide, first gain a lot of speed (really a lot), then align yourself parallel to the wind (do not go up or down too much as both will decrease you speed because of the drag). Player and wind orientation are shown in upper left corner.
Best score is 312, we challenge anyone to beat it (after you have mastered landing and gliding mechanics - safe landing gives you 50 points)!
Controls: The character can be controlled using either mouse or a gamepad. For gamepads, the right thumbstick rotates your character, while the left one rotates the camera. You can start or restart the game by pressing the right thumbstick and change the starting point by pressing the left thumbstick. The game can be quit either with Esc on keyboard, button click in menu or X button on gamepad.
Technicalities: We use physically based force calculation system for drag and lift in our simulation (me and Jan are physicists), of course a bit modified for this game. For the landscape, we imported NASA heightmap for Triglav National park region (Triglav is Slovenia’s highest peak) and modified it a bit for our purpose. The landscape material is entirely procedural as we did not have time to paint it; we did, however, use the foliage tool to add some trees and grass output to dynamically spawn grass. We also created custom UI user interface and flight assistance using UMG and material system. The game is done entirely in blueprints!