Cool, gonna try it next week for some projects I’m working on.
Just to bettere understand how it works, I have a couple of questions:
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Reading the documentation I can see that you’re able to use boards indipendently and you’re also able to set a condition where the actor follows the position of the board…this also mean thatif I try to move the board around the enviroment the tracking will still work? I’m doing the same thing in Vurofia in Unity, and the tracking when the marker is moved around is quite strong, so I was wondering if using those boards in the same way give the same results
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Can you make custom fiducial markers? Also, can you have a custom size for the boards? I would like to add text on each boards and shrink them down quite a bit ( say 5cmx5cm )
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Camera calibration is done once and that’s it, correct?
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What would be the best way to implement on-screen buttons? I’m building a custom UI using the UMG 3d component for what I’m developing with the Vive, but I would like to know if the addition of on-screen buttons ( to play an animation or to switch the spawn mesh ) can be integrated easily
Thanks for sharing the plugin, can’t wait to run some tests!