Hi,
I want to Tracking Real Object in a video without the markers like(moving car in street).so I have some question :
1- can I achieve with this plugin?
2- can I work on imported video in Ue4 like movie texture?
3- Can I connect the UE4 to capture cart or webcam�
I just bought commercial incense, followed the instructions on the website and also got the same error that most people seem to be complaining. The âwebcam init errorâ.
The plugin works as expected when played from the editor, but as soon as you for either the Mac or the Ipad I always get the error. From what I read here âwebcam init errorâ occurs because of missing files?
Could you be more specific on how to properly and package apps using this plugin? more specifically how to properly add the missing files that causes the âwebcam init errorâ.
Im on UE 4.18 running on a mackbook pro (os Sierra) targeting an ipad pro (ios 11)
Can you post your logs from your iPad or Mac to info@unreal4ar.com ? (Not the build logs but the logs generated during running your app.)
The latest version of the plugin v1.10 can be both launched from the editor or the packed .ipa file can be installed on the device directly from xcode.
Hi
Thatâs a great plugin, so i dl the demo on google play, thatâs work, then the demo unreal on your website and i test on my android white screen with this âWebcam init error!â.
I read all post with this problem and you say :
Uncheck package game data inside .apk : ok
Make a obb : Ok
Install with .bat : Ok
Itâs not possible to use the free demo to create an app for andoird or ios. It works in the editor only. You need to purchase either personal or commercial versions to deploy your project on mobile platforms.
So if i use the launcher in the editor to see on my smartphone that s work ? (because thatâs not work if that test)
If not i need a webcam to use the demo on the editor
I am planning to buy commercial license if i get this to work:
I made an NFT marker and putted it in the array.
When i use my webcam and i hold my paper for it the output log says: âARToolkit: Detected page 1â
So i assume he can recognize my peice of paper :D?
Althrough he doesnât put any 3d object on it? How do i link a 3d object with this marker?
Hey , when i run my app on android 8 the camera stays black (no error in screen). Does this have to do with permissions or something? Do i just have to update my Codeworks for Android?
Just to clarify, on older versions of Android (below 8) it works fine. Currently Iâm trying to get it to work on my Pixel 2. After updating my Android SDK, the app now crashes right after the loading screen, instead of the previous crash where it just showed the UI I made with a black camera feed.
The demo you sent on Google Play crashes as well, right after the loading screen. The Sampleproject that is included with the plugin (v1.10, Unreal 4.18) crashes after a couple seconds of showing the UI without a camerafeed showing. Maybe this is because of Android Oreo?
Here is a pastebin of the sampleproject crash logcat (again, on plugin v1.10 and unreal 4.18):
I tried turning off the following plugins as mentioned in the documentation just to be sure:
OnlineSubsystemNull
OnlineSubsystemUtils
OnlineSubsystemGooglePlay
Android Media Player
But this did not help.
There are some crash reports on my developer console, but they donât make much sense to me, here is the description:
**signal 11 (SIGSEGV), code 2 (SEGV_ACCERR)
__memcpy_base**
backtrace:
native: pc 000000000001904c /system/lib/libc.so (__memcpy_base+244)
native: pc 000000000029967b /system/lib/libart.so (_ZN3art3JNI23GetPrimitiveArrayRegionIP11_jbyteArrayaNS_6mirror14PrimitiveArrayIaEEEEvP7_JNIEnvT_iiPT0_+566)
native: pc 00000000000db0f9 /system/lib/libart.so (art::CheckJNI::GetPrimitiveArrayRegion(char const*, art::Primitive::Type, _JNIEnv*, _jarray*, int, int, void*)+780)
native: pc 00000000000cba49 /system/lib/libart.so (art::CheckJNI::GetByteArrayRegion(_JNIEnv*, _jbyteArray*, int, int, signed char*)+24)
native: pc 000000000545b5a4 /data/app/com.hfb.AReality2-rnEmRgTudyhtpPTe8o3eRA==/lib/arm/libUE4.so (Java_com_epicgames_ue4_GameActivity_nativeCameraFrameArrived+100)
native: pc 000000000001cb5f /data/app/com.hfb.AReality2-rnEmRgTudyhtpPTe8o3eRA==/oat/arm/base.odex