Okay I uninstalled Visual Studio 2017 and Installed Visual Studio 2015. My Unreal Project couldn’t be recompiled on an older compiler. So I re-installed Visual Studio 2017 however kept Visual Studio 2015 Installed on my Computer.
I think part of the plugin requires legacy compiler (v140) however UE4 v4.18 requires VS 2017 (v141) So you need both installed to compile with both versions… I think. Now that did eliminate one of my errors, however a new one popped up “No 32-bit compiler”.
What I think happened is that I got through the first error of their being no 2015 compiler. So I’m just installing C++ and Windows 8.1 SDK for Visual Stuido 2015 (already on 2017) then hopefully it will be a successful compile.
… okay it’s gotten further than ever…
… creating libraries, dll completed,
BUILD SUCCESSFUL!!!
Okay so to anyone having issues you just need to install VS 2015 with c++ sdk and windows 8.1 sdk