Augmented Reality for UE4

The install.bat file fails for me saying I don’t have permission to write the OBB file so I haven’t been able to test that way. Prior to making the change to obbPath in ARToolkitPlugin_APL.xml I was able to from within the editor onto the device and everything worked. I’m not sure if launching from the editor is bundling all of the assets into the APK instead of splitting the data out into an expansion file though.

I’m seeing the white screen after I publish the app as a beta on the Google Play Store. The app opens the first time, I see it downloading the extension file, and then it switches to the white screen. I connected to the device the app was installed to using ADB and the OBB file is present on the device.

Any other thoughts on what I’m doing wrong?