Augmented Reality for UE4

Right now I’m only worried about iOS so I didn’t worry about messing up anything else with my changes. Basically all I did was change the few places where it was creating paths with upper case characters and used lower case instead. My gut tells me the real problem has something to do with iPhoneLaunched not being set correctly, seems there are 2 code paths based on it being set… One that uses caps and one that doesn’t. I’m not sure what the reason for that is based on my brief time looking at the code though. For it to work correctly on iOS iPhoneLaunched should be true. Rather than figuring out why it was not getting set to true I just modified the “else”.

I believe the changes I made were to the following lines
124
679
971

I’m not using NFT but you’d probably have to change 1056 as well.