Hi,I use DEMO version of Plugin then I follow through this step
"Setup your iOS development enviroment,
- unreal engine editor (4.10, 4.11, 4.12 or later) (I use 4.14 version)
- Create a new C++ code project without starter content (I create the name of project same as ARSample.uproject)
- Copy all files from SampleProject(Include ARSample.uproject) directory to your new project directory >click replace (while UE4.14 open C++ blank Project)
- In UE4 editor File -> Refresh xcode project (optional)
- Exit from unreal engine editor
- your new project from epic launcher (in my case warning message popup that artoolkit plugin module not found)
- Click on rebuild missing DLLs when prompted
- Go to edit -> project settings -> iOS and import your mobile provision and certificate files
- Press the “ on iOS device” button"
and when I lunch on my iPad2 this error log …
LogPlayLevel: UnrealBuildTool: ERROR: Couldn’t find module rules file for module ‘ARToolkitPlugin’.
Help me please.