Hey, I’ve just noticed that using a post processing volume affects the camera feed. For example, in my project I’m making changes to auto exposure through a postprocess volume, but this is also affecting the camera view resulting in a washed out view. This breaks the realism pretty badly. Is there any way to utilize a post process volume on an object without impacting the view of the real-world?
UPDATE: Nevermind, I figured it out using post processing materials 