Augmented Reality for UE4

Thanks !

Ok So i’ve tried this, I opened the ARtoolkitsimple and modified the blue print map level.

I duplicated the node “transform hiro” Node box and just changed the mesh to another mesh and changed the marker to the Kanji Marker

But when i try it out on my android the Hiro marker is the only 1 that works.

Below are some images
Event Tick.jpg
c8acce637eb7726ec7a45e2157daf97202fcb552.jpeg
KAnji.jpg

Edit, I fixed it. I was exporting as ECT1 which didnt support the pbr materials(Gold, Shiny Black. ect) Ill leave this here for people to see how your blueprints should look to have different mesh for different markers