Hey , im trying to set multiplayer play by having each player use one “AdvancedARToolkit”, basically having two ARToolkits actor, each with a different auto activate for player 1 to 4, but duplicating the actor crashes the engine. Is there absolutly no possibility of doing multiplayer with this plugin?
MachineId:D7F25AE844430CA7C7D83A951B754FA4
EpicAccountId:c723a2549396451db4fe0c31db03f387
C++ EH exception - code e06d7363 (first/second not available)
KERNELBASE
VCRUNTIME140
UE4Editor_ARToolkitPlugin!vision::VisualDatabase<vision::FREAKExtractor,vision::BinaryFeatureStore,vision::BinaryFeatureMatcher<96> >::addKeyframe()
UE4Editor_ARToolkitPlugin!vision::VisualDatabaseFacade::addFreakFeaturesAndDescriptors()
UE4Editor_ARToolkitPlugin!kpmSetRefDataSet()
UE4Editor_ARToolkitPlugin!FARToolkitDevice::LoadMarkersNFT() [f:\advancedblueorchi\advancedblueorchid\plugins\artoolkitplugin\source\artoolkitplugin\private\artoolkitdevice.cpp:1131]
UE4Editor_ARToolkitPlugin!UARToolkitComponent::LoadMarkersNFT() [f:\advancedblueorchi\advancedblueorchid\plugins\artoolkitplugin\source\artoolkitplugin\private\artoolkitcomponent.cpp:184]
UE4Editor_ARToolkitPlugin!UARToolkitComponent::execLoadMarkersNFT() [f:\advancedblueorchi\advancedblueorchid\plugins\artoolkitplugin\source\artoolkitplugin\public\artoolkitcomponent.h:14]
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll