Hi,
You can find an example blueprint for this in the full version. It’s not part of the DEMO version.
Just create a new camera, and transform it using the output of the get marker node’s camera position / rotation vectors.
Hi,
You can find an example blueprint for this in the full version. It’s not part of the DEMO version.
Just create a new camera, and transform it using the output of the get marker node’s camera position / rotation vectors.