AdamHorvath
(AdamHorvath)
September 23, 2016, 3:09pm
461
You can deploy your UE4 project for iOS using a Windows PC but only if you are not using C++ code in your project. For code projects you need to have a OSX with XCode installed.
I’m intrigued by the apparent simplicity of this so have pushed the button and ordered. Whilst Visual Studio is installing (it is taking ages!) I thought I’d take the time to run through the documentation. Ultimately, 'd like to create a simple AR app for both Android and iPhone - my background is ArchViz. However, I am alarmed to read that I must have a Mac computer to code projects for IOS devices! Is this correct? (If it is, is it the common case for creating UE4 apps for IOS devices - I’m taking iPhones?)