Augmented Reality for UE4

Hey ,

So im trying to final a presentation i made with your plugin but the client prefers the orientation to have the home button to the right. This allows the camera on the ipad to be in a more natural position for AR viewing.

So I tried both options quoted above both individually and simultaneously and yet the camera sill is inverted for the ideal setting:

Project Settings -> IOS -> Orientation -> Support landscape right orientation (Checked)

Is their something else in the blueprint that may require the camera to be rotated 180 degrees landscape right is set? I guess another option would be for the UMG ui to not completely rotate but have each button just rotate 180 and stay in place…any thoughts on how to do either?

Here is an image of my mouse and wacom stylus defying gravity for ref.