Augmented Reality for UE4

Android:

  • ARToolkit runs fine on android, but the overall speed depends on the phone hardware. Motorbike demo project (with post processing , antialiasing, with static shadows) on S4 mini / LG Leon / LG L90 runs around 40-50FPS )

IOS

  • iPhone 5S ~ 60FPS running very smoothly with post processing, anti-aliasing, dynamic shadows.

App Store / Play Store

You are right, I’ll prepare and upload mobile demos to each stores.

Watermakerd mobile demos

Unfortunately it won’t work. UE4 cannot package / run projects with plugins, without the full C++ source code.

Tutorials are coming soon. I start documenting everything this week.