Augmented Reality for UE4

It uses the default webcam, and currently it can not be changed from blueprint. However if you have the C++ source code version, you can change the device number from code.

Locate and change this line in ARToolkitDevice.cpp

[FONT=Courier New]if (arVideoOpen("-devNum=1 -flipV ") < 0) return 0;

Where devNum is the actual webcam id (value 1 is default)

I’ll add device selection from blueprint to future versions.