I am trying to quicklaunch a simple (5.4) AR project on my Redmi10 Android but get the same error after preparing assets: "Launch failed! Missing UnrealGame binary’
I set up the recommended sdk/ndk/jdk according to the documentation, have the project settings as in the latest tutorials, the android device is on debugging mode, I got the platform binaries installed from the launcher, etc. I tried also on 5.3 but still the same. Seems like I’m still missing something, has anyone had the same issue? Thank you
I partially solved the issue with installing Visual studio, Dotnet runtime 5,0, completely removing Android studio then reinstalling it, reseting the environment variables and setting up the sdk/ndk/jdk in the project manually. I am able to pack and install on my android via packing or launching from project launcher. Still can’t quick launch tho. Also, before packing make sure to uncheck the “show launch image” in the project settings/android section, I had problems with “app permission-storage” and this solved it. Hope this helps anyone, cheers