I’m working on a system for our game that’s going to handle ambient sounds in different areas. I wanted to use AudioVolumes so I can control which ambient sounds will play in a given area as well as having zones set up for reverb at the same time. However, I’m not able to get the Audio Volume to generate overlap events when entering it with my character (both “Generate Overlap Events” on the volume and on my character are ticked). When I use a Trigger Volume in stead, it does generate overlap events. Any help is appreciated!