Audiotrack interrupted and replayed from start by itself

I’m trying to add a soundtrack audio to the combat section of my game, the track plays fine, but sometimes it just gets interrupted in the middle and it starts replaying from the start by itself.
I wonder what could cause it? it happens more when there’s some pitch shifts in audio(the track is not shifted but instead other sound FX).
Really need some help to get this figured out.

Many thanks!!!

Solved, by putting a higher priority number to the audio asset.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.